Trending Games | World of Warcraft | Overwatch | Guild Wars 2 | Bless

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,795,401 Users Online:0
Games:981 
Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Basic Avatar Combat Overview

Posted by Jon Wood on Jan 21, 2009  | Comments

 	Basic Avatar Combat Overview - Pirates of the Burning Sea - MMORPG.com

MMORPG.com's Ernest Ross writes this overview to some of the changes coming to avatar combat in Flying Lab Software's Pirates of the Burning Sea.

Last month, MMORPG.com sat down with Rusty, Misha and Isildur at Flying Lab Software to discuss their Pirates of the Burning Sea Avatar Combat Revamp.  The beginning of that interview pretty well covered the flaws in the old AvCom system, so I'll avoid rehashing them here as best I can.  That interview also discussed how having any AvCom at all was an afterthought that would've benefited from a lot more development pre-launch, so I won't get into any of that either.  The purpose of this article is to (somewhat) briefly go over just the basic ideas of the new and hopefully improved AvCom system from the player's point of view and thereby, if successful, help both new players just trying the game and old salts familiar with the previous system to adjust to the unfamiliar aspects of the new system.  To make things even easier, PotBS has reduced the cost of Swashbuckling Skill Respecs from 10k doubloons to 2000, giving us all plenty of breathing room to experiment with our friendly neighborhood Swashbuckling Trainers.

Pirates of the Burning Sea Screenshot

Read Basic Avatar Combat Overview

 advertisement