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AGC Interview

Dana Massey Posted:
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Taylor Daynes, the Lead Designer of Pirates of the Burning Sea, and Kevin Maginn, a designer, spoke to Aaron Roxby at AGC about their game.

At the recent Penny Arcade Expo (PAX), Flying Lab Software announced some major new additions to their swashbuckling MMORPG, Pirates of the Burning Sea. I took the opportunity at this year’s Austin Game Conference to sit down with Lead Designer Taylor Daynes and Designer Kevin Maginn and discuss some of the game’s recent additions in more detail.

We began by discussing the game’s new Avatar Combat system. These on foot battles were originally planned to be added to the game after launch, however as Maginn says, “One of the lessons of Star Wars Galaxies is that you only get to launch once, and if you launch without something that feels like it really should be a core feature… users are not actually going to forgive you.” In addition, the designer found that with the level of polish they wanted to put into the game, with or without Avatar Combat, they would not be able to launch during 2006. The team has decided to use that time to add more planned feature to the game at launch.

You can read more here.


Dana

Dana Massey