Pirates of the Burning Sea Articles
MMORPG.com's Community Manager Richard Cox had the opportunity recently to speak with Theresa Pudenz (PR), David “Taelorn” Hunt (Senior Designer) and Troy Hewitt (Director of Community Relations) about the unique community experience being fostered by FLying Lab Software for their pirate themed MMO, Piraes of the Burning Sea.
While attending Gen Con in Indianapolis, we had the opportunity to talk to Russel Williams, CEO of Flying Lab Software about recent and upcoming updates for Pirates of the Burning Sea, player governed ports, alternative advancement paths, and the revamping of avatar combat.
While in attendance at Gen Con Indy, the MMORPG.com crew had the chance to sit down and talk to FLS CEO Rusty Williams about upcoming improvements to Pirates of the Burning Sea and their rapid pace in publishing updates since the games launch.
Last night, developers from Flying Lab Software's upcoming MMORPG, Pirates of the Burning Sea, stopped by to take part in a developer chat, answering questions from the MMORPG.com community. While we do have a log of that chat available, we also present this summary of the event.
Jess Lebow, the Content Director for Flying Lab Software's upcoming MMORPG, Pirates of the Burning Sea, takes some time to answer Jon Wood's questions about himself and the game that he has been working on.
Rick Saada from Flying Lab Software took some time out of his development schedule to take part in this developer profile Q&A. In it, he talks about Pirates of the Burning Sea, some of the history behind the game and why you should play it.
In Leipzig, Jon Wood had a chance to sit down with Russel Williams CEO of Flying Lab Software to discuss their upcoming MMO Pirates of the Burning Sea as it moves closer and closer to launch.
Recently, News Editor Garrett Fuller had a chance to sit down with Flying Lab Software Designer, David ‘Taelorn’ Hunt, to talk about the ship combat in their upcoming sea-based MMORPG, Pirates of the Burning Sea.