Pirates of the Burning Sea Articles
The folks at Flying Lab Software have posted a new developer article describing the new Pirates of the Burning Sea skirmish system, a PvP battle system which allows players to lean the ropes of combat on the high seas while only risking their pride.
The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game.
Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking.
Flying Lab Software has published a new devlog which introduces players to Bey's Retreat, a near impenetrable fortress used by the Corsairs of the Main, and a large group mission in Pirates of the Burning Sea.
The folks at Flying Lab Software have been churning out dev logs all week in advance of the release of the 1.2 patch for Pirates of the Burning Sea. Today we present a recent dev log which goes into detail about the fine tuning of specific ships, and ships in general.
Flying Lab Software's Rick Saada takes the time to respond to some of the feedback that the team has received here on our MMORPG.com forums. Remember, sometimes, the devs are listening!
Pirates of the Burning Sea Producer, John Scott Tynes, delivers yet another new Developer Journal to MMORPG.com. This time, John gives us a look at a Producer's Blog entry that was previously only available to players in the game's beta, now made public for everyone!