Pathfinder Online Articles
Open, Explorer, Early and Alpha access patrons (and anyone who already has an alpha invite) for Pathfinder Online will get a chance to see the game first hand thanks to the just-announced alpha stress test that is supposed to take place on Monday, September 22nd.
Pathfinder Online's Early Enrollment is being delayed slightly from September 15th to September 22nd. According to the latest blog post, the delay is in response to allow more time to polish some features and include others. Additionally, the team lost development time due to an unexpected server down time.
The Pathfinder Online site has been updated with a new developer blog post that gives fans and backers a look at how premium items for purchase with real-world dollars will work. Of specific note is the blog's acknowledgement of player concerns that the game will become "pay to win" and, somewhat conversely, how players who purchase these buildings can rest assured that their purchases are persistent even through "destruction".
I have not kept it a secret that Pathfinder Online, in development by Goblinworks, is a MMORPG that I am truly looking forward to. Over the past two weeks Pathfinder has hit a couple major milestones in its development process and in this week’s column we will take a look at two of them.
Fans of the crowd-funded Pathfinder Online will want to log into the game's Twitch channel to check out a special live stream event taking place from within the alpha client itself. The team will also be on hand to discuss the game's vision and to answer fan questions. Check out the information below and be there at the appointed time!
The Pathfinder Online site has been updated with a meaty post to announced to backers and fans that the alpha is officially underway. In addition, and with the beginning of the Early Enrollment test slated to begin soon, the team has announced a change to the land rush that players were expecting. Wanting to hand players a robust and fun way to feel that their land acquisition was meaningful, the team has created something called The War of Towers.
Benefits are now available to backers of the Emerald Spire and the Crusader Road Novel, provided their Reward included them. At paizo.com, backers can download PDFs so long as they've previously used the Pledge Manager.
Developer Goblinworks' reminded Pathfinder Online backers this week of what they need to do in order to receive their physical rewards and featured new information about Guild Land Rush and crafting.
The Pathfinder Online team has posted a lengthy update to give fans a firsthand look at what the team has been up to. Along with the usual development update comes the news that the Early Enrollment Land Grab will be reactivated soon and that the online store is available as are options to manage pledges.
The latest video developer blog has been released by the Pathfinder Online team. This week, the map is revealed as preparation for a future video diary about a feature called the Guild Land Rush.
The latest Pathfinder Online video developer blog has been posted on the official site. This time, the team takes on player questions with specific regard to escalations and racial alternatives. In addition, the written blog shows off the team's progress towards alpha!
The latest Video Developer Blog from the Pathfinder Online team has been released. In it, the team discusses the way that roles will be deployed during both Early and Open Enrollment. As the blog post indicates, role and class are used fairly interchangeably but there is a difference that the team seeks to identify in the video.
The Pathfinder Online site has been updated with a new blog post that invites players to check out the overhauled Goblinworks site and store as well as enjoy the first video developer diary. This premier episode covers inventory slots and divine powers and fans are invited to submit questions to the team for possible inclusion in a future episode. Check it out and let us know what you think in the comments.
Pathfinder Online's Ryan Dancey has penned a new developer blog that discusses his team's philosophy with regard to making a compelling sandbox MMO that is also one in which the community has a viable ongoing dialog with the development team. Calling the process a "minimum viable product", Dancey outlines several key areas in which the team engages the community in ways that not only generate feedback, but also help lead the team to ever widening circles of development.
Goblinworks has released a brand new video today that shows off some impressive in-game footage from Pathfinder Online (the music is terrific too!). The video was released to celebrate the Q4 2013 Milestone Achievement the team earned by meeting its stated goals for the quarter. Check it out and let us know what you think in the comments.