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Path of Exile

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Path of Exile Previews Patch 3.10.1

Improvements to Delirium and more

By Poorna Shankar on March 25, 2020 | News | 0

Path of Exile has shared notes for its upcoming 3.10.1 update which includes Delirium improvements as well as improvements all around.

Delirium updates include:

  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.
  • Updated the effects of the Vengeful Skyfire meteors.
  • Updated the effects and audio of the Crushing Terror telegraph and impact.
  • Added a ground target marker for Vengeful Soul's Soul Mortar skill.

Several fixes are included as well which are primarily bug fixes. Some more general improvements include:

  • You are now able to select an Atlas Mission via the Map Device.
  • Shaper and Elder Influence can now be applied to areas that also have Conqueror Influence.
  • Divination Cards which award Perandus Manor now always do so at a tier that is equivalent to what would be received if you had 4 Watchstones in the appropriate region of your Atlas. Cadiro Perandus will offer Perandus Manor at a tier based on the watchstone count of the appropriate region of your Atlas.
  • Doryani's Machinarium now drops at a tier based on the Watchstone count of the appropriate region of your Atlas. This means that if you have 4 Watchstones in the region that contains the Maze Map, Doryani's Machinarium will drop at its maximum tier.
  • Unique Maps and Vaal Temple Map are no longer highlighted when selecting a Favourite Map.
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.


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