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Path of Exile Looks Back on 2019

By Poorna Shankar on January 01, 2020 | News | 0

Much like many developers and teams in the industry, the end of the year and start of a new one provides a chance to look back on all that was done in the outgoing year, and Path of Exile is no different.

In a forum post, the team outlined their retrospective for 2019. It starts with a whole bunch of announcements and release-related stats:

  • We launched four expansions: Synthesis, Legion, Blight and Conquerors of the Atlas (with the Metamorph challenge league).
  • We hosted ExileCon, our very first Path of Exile convention with more than 1400 attendees from around the world, including special guests from Blizzard North, community streamers and content creators, and very real Eihnar Frey and Zana.
  • We announced Path of Exile 2 and the Path of Exile Mobile project!
  • We partnered with Kakao to launch Path of Exile in South Korea.
  • We released Path of Exile on PlayStation 4.

The team then went into statistics mode and delved into the numbers:

  • We set a record number of players online (224,000 on our server alone).
  • There were 30% more hours played of Path of Exile on our international realm in 2019 than 2018.
  • Around 8.7 million players played Path of Exile on our international realm this year.
  • We expanded from 122 to 147 in-house staff members.
  • We deployed more than 45 updates/patches to our realm.
  • We posted 382 news articles - an average of 7.3 posts per week.

It finished off with a look at the community, music, and more:

  • We remastered the existing Path of Exile soundtrack and updated it with new music.
  • We hit a new record in viewer numbers on Twitch.
  • We introduced a new system that allows you to manage your Master missions.
  • We praised amazing talents of our players by hosting four community competitions.
  • We revamped spellcasters, melee combat, Necromancers and dozens of skills.
  • We reworked the entire Atlas system.
  • We updated the look of the Lioneye's Watch.

The post concluded thanking their community and with an optimistic note for 2020.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.