Trending Games | Fallout 76 | Lord of the Rings Online | World of Warcraft | Star Wars: The Old Republic

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,908,694 Users Online:0
Games:784 
Grinding Gear Games | Official Site
Action MMO | Setting:Fantasy | Status:Final  (rel 01/23/13)  | Pub:Grinding Gear Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Path of Exile Devs Detail The Process Of Making Sister Cassia

Posted by Joseph Bradford on Oct 03, 2019  | Comments

Path of Exile Devs Detail The Process Of Making Sister Cassia - MMORPG.com

In a unique little dive into how game development happens, Path of Exile's Nick K has broken down the process that went into making one of Blight's new NPCs, Sister Cassia.

In a new post on the Path of Exile forums, Nick from Grinding Gear games breaks down the thought process that went into creating the new Templar, specifically how they created her style and personality. A Nun, which was apparently decided rather early on, as well as the fact she'd be a Templar, and what that entailed. Nick breaks down how her personality came to be while writing up Cassia's script.

Often I'll sketch out a character's backstory (Templar engineer, exiled for misappropriating Templar resources, still somewhat brainwashed) and as I'm working on the script, the more important personality traits will emerge. Her habit of over-explaining, her hymn-singing and her strong disdain for Piety all developed across the first draft or two of her script.

The whole post itself is fascinating stuff, and it's insight into character development in a game not often seen by some of the larger companies in the industry. Make sure you read the whole post on the Path of Exile forums to learn more about the process of bringing characters to life.

Joseph Bradford / Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore
8.0
Avg. User Rating: 8.0
(224 Votes)