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Latest Manifesto Details Changes to DoT System in 3.0

Posted by Suzie Ford on Apr 28, 2017  | Comments

Latest Manifesto Details Changes to DoT System in 3.0 -

The first in a series of "manifesto" articles on the Path of Exile site has been published. The blog posts are designed to inform players about significant changes coming to the game with the launch of The Fall of Oriath expansion later this year. In this article, players are told of adjustments to the "damage over time", or DoT, mechanic in League play.

Changes are being made, players are told, due to some builds having to invest significantly more time and effort to accomplish the same damage as builds utilizing synergistic DoT abilities, Ignite, Poison and Bleeding in particular.

In the Beta for The Fall of Oriath, we're going to be trying out a new damage over time system. Skills will calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This will give skills that deal fire damage a minimum and maximum Ignite Damage per Second value that will be rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values will be based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers will affect both the hit and the Ignite, Poison or Bleed, while some may only affect one.

Want to know more? Head to the Path of Exile site.

Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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