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Pantheon: Rise of the Fallen

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Pantheon: Rise of the Fallen Dev Talks Combat, Limited-Action Sets In New Interview

Creating strategic combat

Joseph Bradford Updated: Posted:
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In a new interview with YouTuber Bazgrim, Visionary Realms' Creative Director Chris "Joppa" Perkins talks about Pantheon: Rise of the Fallen.

The interview ranges from combat to honing in specifically on limited-action sets and why the team behind Pantheon chose to go this route. This is a topic that has raged throughout the Pantheon community for quite a while, and in the interview, Joppa defends why the team has decided to go this route versus a more open action set. 

In the interview, Joppa states that Visionary Realms is trying to create a more "strategic" combat environment. 

"The buzzword that continually came up , over and over again, was 'strategy.' 'Strategic,'" Perkins explained while discussing the design philosophy behind Pantheon's combat design. "Really trying to carve this path of 'I want to think carefully and consider carefully what is about to happen.'"

It's worth checking out the full hour and a half interview with Perkins via Bazgrim's video, which we've embedded in the post below. In case you missed it, earlier this month the team got to gether to talk about NPC AI, encounters and more.


lotrlore

Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore