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Pantheon: Rise of the Fallen

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Pantheon February Producer's Letter Outlines Upcoming Features

By Poorna Shankar on February 06, 2020 | News | 0

Pantheon has issued a new Producer’s Letter for February, outlining what’s next for the game.

The team is looking to stream a first look at Faerthale featuring actual gameplay. There’s no date announced yet, but stay tuned to their official site and our Facebook, Twitter and Instagram accounts for those details. If you missed their January update, check it out below:

Additional upcoming details include fleshing out the Murk, ability and encounter tuning, more UI features, more animations, bug squashing, and performance increases. Some patch notes were provided as well:


  • Massive client side performance improvements (massive UI performance improvements too)
  • Refactored/improved scrolling combat text
  • Pathfinding improvements related to chasing/LoS and spell casting
  • NPC Wander zones defined in game
  • NPC auto attack synchronization fixes<
  • Fixed bug where a group member's status bar did not display correctly (as seen on the Dec/19 Cohh stream)
  • Fixed bug where a spell aura buff did not display correctly (as seen on the Dec/19 Cohh stream).

New Things

  • Codex Replacement
  • Ability Upgrades added to Codex
  • Wizard UI Updated
  • Faction System Updated to meet specs


  • UI (greyed out hp/mana/buttons)
  • Damage Calculations & Randomization


  • Murk Playspace Changes, Collision added to most murk assets.
  • Murk - Glowy orbs, Tree cliffs, Tree Remnants, set dressing, Water Spots added, Fog color scheme changed.
  • OW - Significant additions of: Roots, Rocks, Vines, All terrain sanded down from terraced look.
  • FT - Campfires, General Housekeeping, cleaned up placement in caves.
  • FT - Grass initial changes.
  • FT/Murk - Murk cleanup with caves. Murk fires have been lit. Oldwood set dressing and terrain work.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.


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669 Votes

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