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Pantheon: Rise of the Fallen

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Pantheon: Rise of the Fallen Articles

Live Stream Event Coming on Friday with New Stuff to See

Visionary Realms will be hosting a special Pantheon: Rise of the Fallen live stream event on Friday, December 9th beginning at 11:00 am Pacific / 2:00 pm Eastern. During the stream, viwers will get a look at the Shaman playable class, pets, new race models, zones and much more.

A Small Team with Big Dreams

Not everyone dreams of being at the helm of an MMO cruise ship, but it’s fair to say that most video game developers want to have a hand in guiding the journey of their respective enterprises. A studio equipped with near-infinite resources may be able to support a large team on a trip to the stars, but a smaller group of schooners can do the job with a bit more agility and excitement.

Latest VIP Q&A - Raids, Support Utility and More

The latest Pantheon: Rise of the Fallen newsletter has been posted with a couple of great opportunities to learn more about the upcoming title. In the first, the VIP community was invited to submit questions to the team. Queries covered many topics including whether or not raids will be included, how support roles will share utility, how starting cities will remain viable throughout the game and many others.

/r/MMORPG Hosts AMA with Brad McQuaid, Tons of New Info

Pantheon: Rise of the Fallen's Brad McQuaid took part in a special AMA via /r/MMORPG earlier today. During the 'Ask Me Anything' event, Mr. McQuaid fielded a number of community questions including the team's vision for the end game, whether or not there will be instanced raids, how Visionary Realms plans to prevent 'early sunset' ala Vanguard, quest hubs, grind, live events, a player-driven economy and much more.

Taking a Peek Inside - Patch Notes Reveal Development

The latest Pantheon: Rise of the Fallen newsletter has been published that reveal a the importance of community and a new column that will appear on the official site that spotlights 'exemplary community members' every month. Of particular note, however, is the publication of a lengthy list of patch notes to the internal Pantheon client that give readers a sneak peek into the development cycle.

Visionary Realms to Host AMA on August 17th

Visionary Realms will be hosting a special AMA for Pantheon: Rise of the Fallen. The event will take place on August 17th on the Pantheon Reddit beginning at 1:00 pm Pacific / 4:00 pm Eastern. Fans can start posting questions on the Pantheon Reddit, though those that cannot or will not be answered will be removed prior to the event.

Creating a Soundscape & Introducing a New Generation to MMOs

The latest Pantheon: Rise of the Fallen newsletter is out with an interesting article about how the soundscape of the game is being created as well as a teaser about how the team plans to introduce a new generation of gamers to the "true MMO experience".

June 2016 Early Gameplay Stream

**The footage seen is taken from an early pre-alpha build of Pantheon: Rise of the Fallen. All art and animations should be considered placeholder.** *Click Show More for highlights* The Visionary Realms team is at it again, this time with two hours of unedited gameplay. Joined by Who's Gaming Now the team ventures forth to Black Dagger Keep and into the dark Caves of Halnir. This video highlights the perception system, dynamic player torches and a whole lot more.

Live Stream Discussion

Visionary Realms will be hosting a special live stream event for Pantheon: Rise of the Fallen. The stream will take place on Thursday, June 23rd beginning at 6:00 pm Pacific / 9:00 pm Eastern and will feature up to two hours of game play as developers and guests run through Black Dagger Keep and a "surprise dungeon". The event will take place in the Pantheon: Rise of the Fallen Twitch.tv channel.

Class Reveal - The Shaman

For centuries, rumors have persisted that the mightiest of Shaman can abide in every age at once. Tales speak of a breed of masters who can discern the ancestry of friend or foe, wielding this knowledge to great benefit -- or frightful bane. But even a young Shaman can sense the threads of energy woven through Terminus’ past. A second sight draws them to the totems of those forsaken eons, in pursuit of furthering their rare power.

Feature Spotlight - Perception System

One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.

Feature Spotlight - Extreme Climate & Atmosphere Systems

We're continuing our exclusive series of developer blogs from the Pantheon: Rise of the Fallen team this week with a new post from Chris Perkins. This week, Chris gives us an inside look at Extreme Climate and Atmosphere Systems.

Visionary Realms Tackles Your Questions About the Mana Climate

Last week, the Pantheon: Rise of the Fallen team took to the MMORPG.com pages to reveal the game’s mana climate in an exclusive developer diary. Along the way, more than a few questions came up from the community. After looking over the questions, the Pantheon devs chose ten to answer today to provide more clarity and information about mana climate.

The Ethereal Energy Fueling the Mana Climate

The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.

Laying the Foundation for Testing in Late 2016, Early 2017

The May edition of the Pantheon: Rise of the Fallen newsletter has been published that reveals a bit of what the team has been working on over the preceding thirty days. Much of what is being done is to lay the foundation for testing that the team is hopeful to begin at the end of 2016 or early in 2017.