Pantheon: Rise of the Fallen Articles
Pantheon: Rise of the Fallen has had a year. The highly anticipated MMO has been trucking along this year, with livestreams and blog updates to keep the user base who are looking forward to the game informed. Recently the team released a final Producer's Letter for 2019 looking back on the year as well as ahead to 2020.
For those who couldn't make it after the tragic news of Pantheon and EverQuest Developer Brad McQuaid's passing, the Celebration of Life will be rebroadcast tonight on Twitch.
Last month the MMO world suffered a blow as visionary game designer Brad McQuaid passed away. Today, the team behind his latest vision, Pantheon: Rise of the Fallen, have announced a new scholarship in his honor.
Just a heads up, the Pantheon memorial stream for Brad McQuaid will begin tomorrow.
Brad McQuaid, a legendary game designer who worked on EverQuest, Vanguard: Saga of Heroes and most recently Pantheon: Rise of the Fallen, has passed away according to a tweet on the official Pantheon twitter.
In a new video by the Pantheon: Rise of the Fallen Team, Creative Director Chris Perkins takes a dive into discussing the different pass abilities of the races found in the game. In the almost 40-minute long video, the team takes a deep dive into Pantheon's races, showcases the Spriggan from the concept phase through to the model itself as well as answer questions from the community.
Recently, Pantheon's Brad McQuaid has posted a few items to the game's blog on a variety of subjects, specifically touching on PvP and Instancing in Pantheon.
The latest Pantheon Rise of the Fallen newsletter contains new details on class design, weapons, and more.
The latest Pantheon: Rise of the Fallen newsletter is out and about, this time with an update about Project Faerthale, "the main point of emphasis for [the] entire team". In addition, readers are introduced to Faerthale's lore and a "virtual roadmap" of the Elven lands. There is also an interview with one of the Pantheon team members and, as usual, the community spotlight.
The latest Pantheon: Rise of the Fallen newsletter is out with a frank discussion about dates. Players and fans have been asking for alpha dates, beta dates and launch dates. While developers have their own internal goals set, these are not always forward facing of necessity since things can change. The default answer then becomes "TBA", something that neither fans nor developers are wild about.
The other day, the Pantheon: Rise of the Fallen team took part in a live stream event with CohhCarnage. During the event, Visionary Realms members went on an "adventure through Halnir Cave, followed by some never-before-seen previews of the new animations and encounters coming with the next big development milestone, Project Faerthale.
The latest Pantheon: Rise of the Fallen newsletter has hit inboxes everywhere, this time with a look at how the developers are working to ensure that the game is something players expect, but simultaneously, featuring the UNexpected as well. Players can "expect an emphasis on social gameplay" that is both rewarding and memorable -- all the while with little surprises thrown in. "Expect wonder. Expect to have to think differently about people, environments & the world you occupy."
The Pantheon: Rise of the Fallen March newsletter is out and about, this time with news of Project Faerthale, a new zone in the works. The team is hoping that the end of the month will "see a new area populated with an encounter that will be playable in its basic form". The goal of the forthcoming encounter is to determine if the fun on paper transfers to fun in the game.
Pantheon: Rise of the Fallen VIPs have enjoyed exclusive access to the developers each month. Beginning today, VIPs and developers have agreed to put the videos out for the entire Pantheon community. In the February 2019 edition, folks will get to know both Mike (Artois) and Jason (Medawky), members of the customer support team.
The latest newsletter is out for Pantheon: Rise of the Fallen. In it, readers are informed about what the team has most recently been working away on. In January, for instance, animations have gone under the microscope as well as the foundational phases for the Faerthale zone, though not much will be revealed...yet. In addition, there is a lengthy look at the foundation of the game world itself and a Q&A with Brad McQuaid.