Pantheon: Rise of the Fallen Articles

Pantheon: Rise of the Fallen is introducing its new seasonal model, where all backers can get at least some time in the test build, on February 17th. The Vicarious Visions team held a community Q&A recently to dive into Seasons and what to expect at launch and beyond in this next phase.

Pantheon: Rise of the Fallen is making another shift in how it tests its upcoming crowdfunded MMORPG. Today, it announced that it will be shifting to a seasonal development model.

In the recent Q&A for Pantheon: Rise of the Fallen, the team at Visionary Realms provided insights on various aspects of the game and its current state of development.

Pantheon: Rise of the Fallen has a recap of the December pre-alpha pledge playtest sessions, with player feedback and some key stats.

Pantheon: Rise of the Fallen's CEO Chris Rowan has published a new producer's letter that looks back on 2023 and how the indie studio Visionary Realms has fared this year. Writing while in-game during this week's Alpha test, Rowan looks back on the ups and downs, and gives some insight into next year's plans.

Pantheon's Visionary Realms has addressed the community's disappointment following the canceled Pre-alpha test over the weekend. To make amends, the company announced it will be holding three new tests this week, despite the issue that caused the cancelation still persisting.

Pantheon Rise of the Fallen Postpones Alpha Pledge Testing Due to Unresolved 'Persist' System Issues
Pantheon: Rise of the Fallen has recently announced the postponement of its Pre-Alpha test session for Alpha pledges.

With Pantheon: Rise of the Fallen dropping its controversial 247 test mode, the Visionary Realms team is back on track. In the just-released November Producer's Letter, they cover development updates, recapping the month's changes, and announcing an upcoming NDA-free event that will enable more peeks into the game next month.

After announcing they were pulling the maligned extraction mode, Pantheon: Rise of the Fallen's developers held a Discord Q&A discussing the reversal, as well as answering questions from the community.

After a rough few weeks, Pantheon: Rise of the Fallen developer Visionary Realms has reversed course, canceling its planned 247 Extraction gameplay mode and returning to its full PvE MMORPG development. This is after fan outcry against the spin-off mode reached a fever pitch at the end of October, with this reversal coming thanks to that feedback.

Pantheon: Rise of the Fallen released its latest recap post, which details the pre-alpha testing that has been occurring recently. As part of this month's newsletter, the team at Visionary Realms has touted its recent extraction mode testing as helping to improve its production pace since the testing began.

During the Pantheon: Rise of the Fallen community Q&A last night, Creative Director Chris "Joppa" Perkins was asked whether the studio would consider bringing on volunteer developers to help speed up the dev process. In answer, Perkins states that it is "something" the team is looking at.

Pantheon: Rise of the Fallen is an MMORPG that has been in development since 2014 by Visionary Realms. In September, it was announced that there would be a change in art style and that a new gameplay mode was entering into testing called 247. During the October Producer's Letter, more details were provided about the 247 survival extraction mode. The community reaction was mixed at best. Check out Kevin's thoughts on the information released so far and the community Q&A.

Visionary Realms is addressing concerns over it was recently revealed that the team is considering releasing a 247 mode build of Pantheon: Rise of the Fallen.

Pantheon's Visionary Realms has addressed the reports about a leaked letter detailing the company's intention to effectively monetize its new 247 play mode in a post on the game's official Discord.