Just weeks before its release Overwatch had a huge presence at PAX East this year. We got the chance to play a few games which is always fun, but also we had time to sit with the development team and ask a few questions going into launch. Fans certainly lined up in droves as happens with most Blizzard games, but this year Overwatch has added depth to the game right before release. Something the fans had been asking about.
On day 2 of BlizzCon, we sat down with the devs of Overwatch to discuss the highly-anticipated shooter. We spoke to Senior Game Designer Michael Chu (story and worldbuilding) and Senior Designer Jeremy Craig (system design and user experience).