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Crowd Power: The Future of Video Games

Posted Dec 18, 2014 by Suzie Ford

Crowd Power: The Future of Video Games

Five years ago in the summer of 2009 a single independent developer released a small alpha build for a game that he was working on in his spare time.  Two years later, the full release version of Minecraft rolled out amid a tidal wave of excited gamers.  It could be said that Markus Persson single-handedly pulled indie video game development into the lime light.

Read more of Red Thomas's Crowd Power: The Future of Video Games.


Chris Roberts and team captured the power of the crowd to not only fund a game, but promote it.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom