Today marks the official launch of Rift's third expansion - Starfall Prophecy. Bringing with it new zones set on a comet hurtling through space and time, new legendary abilities, a new level cap, the new Planar Fragments system, Active Upgrades new dungeons, a new raid, Planar Assault Adventures, Fortress Sieges, and more. We spoke to Trion's Simon Ffinch and Chris Junior one final time about the expansion as they toured us around some of the new stuff.
According to 2P.com, a Chinese Reddit has revealed that the Dark & Light Steam Early Access program could begin as early as the end of this year. The post indicates that the files have been submitted to Steam and that they are currently under review.
Having an interview with Todd Coleman and Gordon Walton (co-founders of Artcraft Entertainment) about the recent IndieGoGo/Microventures funding news is a bit hard. You see, by the basic rules and laws put forth by the government, there's not a whole lot they can discuss in detail about the investment setup. But they can talk about why IndieGoGo, and how things are going with Crowfall, so that's just what we did...
Released by Trion Worlds in early 2011, Rift takes place in the world of Telara where players take on the personality of an "Ascended." Two competing factions of Ascended, the Guardians and the Defiant, battle through the monsters of Telara in an effort to bring down Regulos, a dragon god bent on the complete destruction of Telara.
Rifts, or tears between various dimensions and Telara, are dynamic events that can open up quite suddenly. These events feature open grouping with players being able to join one another to defeat the creatures spewing forth from the rifts.
One of Rift's most compelling features is the Ascended Class System. Players begin by choosing one of four callings: Warrior, Mage, Rogue or Cleric. During the course of the game, players increase in strength and can "attune" their callings and mix and match "souls," or sub-classes, to become more specialized and flexible.