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.Issue 412, November 2, 2013
Top News of the Week:
The Secret World Issue 8 releases next week. New details on Tokyo.

Read more here.
Final Fantasy XIV: A Realm Reborn is 1.5 million registrations strong.

Read more here.
A new teaser trailer for WildStar promises some significant announcements this Winter.

Read more here.
.Get more news on our site here!
Perfect World International: Review
At, we periodically like to re-review games that have shown longevity and continued development despite the years. In our latest re-review, we turn our eyes to Perfect World International.

Perfect World International is a fantasy MMORPG that has been around for a while. First published in China in 2006, the game was later brought over to North America and has enjoyed several expansions and upgrades since. It was developed by the Chinese company Perfect World, who also publish the game through their North American publishing arm, Perfect World Entertainment. The game is set in a rich world which draws heavily on Chinese folklore and mythology and features unique races and classes which distinguish it from many of its competitors. Are these unique facets enough to overcome the age of the game? Does it have enough interesting gameplay to live up to the promise of its distinct setting, even seven years after its original launch? Read on and let's find out together.

You can read the full review here.

More reviews can be found on our site here.
Neverwinter: The Ranger We've Been Waiting For
It comes as no surprise to most that the first new class to be added to Cryptic's Neverwinter is the much asked-for Ranger. We had the opportunity to check out the Ranger and to talk with Andy Velasquez about Chapter 2: Shadowmantle.

Probably the most amazing thing about the ability of Rangers to switch between ranged and melee is that skills do not share cool down. When Andy was playing, he would start combat with a ranged attack and, as monsters neared, he would switch to melee. All skills were active on the switch. Utilizing the Marauder's Escape skill would send him back a short distance but could be utilized again if needed to gain distance, switch skills back to ranged. As monsters closed the distance again, he switched back to melee and BOOM! No cool downs. It's like an endless chain of active skills without the nail-biting wait for skills to reactivate.

Check out the article here.

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Game of the Week
Aion: Assault on Balaurea is a subscription MMORPG developed by NCsoft. Players step into a role of a character in a world divided between the brave and hardy Asmodians and the winged Elyos, sworn enemies in a celestial war. A third (NPC) race, the dragonlike Balaur, keep the other two races engaged in fighting when they're not fighting each other.

Adventure across the vast world of Atreia, through challenging solo and group dungeons, epic quests, and massive Legion raids, all to ultimately save your world from utter destruction!

Learn more about Aion here, or check out our game list here.
This Week
Monday, October 28
Social Hub: The Trouble with Instances

Tuesday, October 29
Elder Scrolls Online: How Much Does Character Creation Matter?

Wednesday, October 30
Camelot Unchained: Peeking in on the Veil

Thursday, October 31
WildStar: Choose Your Weapon

Friday, November 1
Bill Murphy: Why Can't I Get Into Hearthstone?
Did You Know? has its very own Twitch.TV channel where we regularly stream all sorts of MMO goodness -- including live interviews (and demos) with game developers.

Be sure to follow us over at!

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