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Issue 83, July, 2, 2007
In the news
Flying Lab Software announced that they have signed a deal to publish Pirates of the Burning Sea in partnership with Sony Online Entertainment's Platform Publishing. Under this arrangement, Flying Lab will be responsible for: game development, community, customer support and, server operations. SOE will be responsible for: billing, launcher, retail distribution, localization and, marketing.

Read the full story here.
CCP has announced that they have brought a real world economist onto the EVE Online team. Dr. Eyjólfur Guðmundsson plans to publish quarterly reports on the EVE Online economy, and evaluate various economic indicators on an ongoing basis.

Read more here.
Funcom announced last week that they have added a point system to Anarchy Online. Players can buy these points and use them to buy virtual items, services, and content.

Read about the changes here.
Get more news on our site here!
Blog Spotlight user "cmagoun" writes a new entrey in his blog, "The Semi-Casual Gamer", on the idea of spicing up quests and moving beyond the "kill 100 badger" quests.

The problem is that questing itself is often repetitive and grindy. You have variations on "Kill 100 Rabid Badgers", "Bring Useless Widget to Stationary and Lifeless NPC", "Kill an Inane Amount of Wildlife Creatures Until You Collect 10 Sinewy Tendons" and so on. This is better than grinding, but let's face it, it isn't that much better.

You can read the blog here.

Blog user "ivan50265" recently updated his blog, "My 2 Copper's Worth" with an entry titled, "High Fantasy MMOs, or The Flogging of a Dead Horse. As the name suggests, this entry takes a look at the classical fantasy setting, and his own alternatives.

Stop beating the dead horse! Now it may just be me, but my God have we not ridden this one trick pony into the grave? Now I'm not saying that I don't enjoy the occasional romp in an enchanted forest. Heck I like to slay a dragon just as much as the next guy, but how many times do you want me to do this before I chew my arm off or worse yet chew my wife's arm off. ( I rather like both of my arms) All the cool fantasy IP's are either out on the shelf or soon to be there...

You can read the blog here.
On-Site: Podcast recently posted a transcript of an interview from Games Workshop Games Day. Today on Game/On, we give you the audio version as Joe Iuliani and Anthony Love sit down with Jeff Hickman and Paul Barnett to talk about Warhammer Online: Age of Reckoning.

Check out the Podcast here.

Visit our boards today!

This week, published a review of Vanguard: Saga of Heroes, formerly from Sigil Games and now owned by Sony Online Entertainment, the game has caused controversey seemlingly at its every mention since launch.

Community Manager Laura Genender was given the task this time around, and rated the game a total of 6.8, with high marks going to graphics (9) but low marks in Performance / Lag (4) and Value (4) brought the average down.

Here are two quotes from Laura's Review

  • Contrary to your probable expectations, I'm not going to say that this means VG is a "bad game", or that I think it is a "bad game".
  • All said and done, I would recommend Vanguard to a casual gamer.

  • You can read the review here
    The Week that Was
    Monday, June 25
    Warhammer Online : Age of Reckoning: Games Day Hands-On Preview

    Tuesday, June 26
    Review: Vanguard: Saga of Heroes

    Wednesday, June 27
    Pirates of the Burning Sea Cross-Subject Q&A

    Thursday, June 28
    Interview: Warhammer Online : Age of Reckoning: Jeff Hickman and Paul Barnett: Games Day

    Friday, June 29
    # Interview: Warhammer Online : Age of Reckoning: Hickman and Barnett, Games Day: Part 2
    Did You Know?
    Warhammer Online: Age of Reckoning is not the first Warhammer Online ever in development. Climax Online was developing an MMO version of the popular miniatures game that was cancelled in 2004. It wasn't until 2005 that Mythic Entertainment (now EA Mythic) inked a deal to create the game.
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