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MMORPG.com Newsletter Issue 18, March 20th, 2006
In the News Visit Library

On March 13th (Monday), BioWare, a familiar name to most gamers, announced that they are going to be developing a brand new MMORPG. They've already signed a few big names to the project, James Ohlen, Richard Vogel, and George Walton are the names that have been released. This game will be developed at the new BioWare Austin.

Read the article here.

On March 14th (Tuesday), Turbine and Dungeons and Dragons Online: Stormreach announced that the very first module to be released for their new game will be free to current subscribers. The name of the module is "Dragon's Vault", and it will release in April, bringing with it 15 new dungeons and a new, large-scale raid feature.

Get this story, here.

On March 17th (Friday), MMORPG.com brought you the news that Shadowbane was moving into the realm of free MMORPGs. As of right now, very little is available in terms of information about this decision, other than to say that the game remains healthy and will continue to operate.

Click here.
From the Team... More Reviews

Dear Readers,

Well, the time is almost upon us. As I write this, we here in the content office are busily preparing for our trip down to San Jose for the Game Developer’s Conference, or GDC. We’re looking forward to having the opportunity to bring you great news and information from the conference floor as we explore the event and speak to developers from a number of the titles that we cover. You can also expect to see some fresh audio content from GDC coming up in our next podcast at the end of the month.

MMORPG.com is sending Garrett Fuller (Staff Writer), Dana Massey (Senior Editor) and Jon Wood (News Editor / Community Manager) to the event from March 22nd to March 25th. They will be speaking with developers from: City of Heroes / Villains, Star Trek: Online, Seed, Stargate Worlds, and more!

MMORPG.com News Team

As always, the editor would love to hear from you about just about anything. Do you have a particular gripe about a game? Maybe something you enjoyed? Write a "letter to the editor". Do you have something that you would like to see in an upcoming newsletter? Would you like to take the time to fill out our Member Profile survey? Just copy the questions above and send it all here!.

Off the Boards... Visit Boards

This week, in their continuing series of debates, Garrett Fuller and Frank Mignone talk about guilds in MMORPGs. The question that they're debating isn't whether or not guilds should exist, but rather whether or not games should offer exclusive content for guilds, thus excluding the multitude of players who enjoy solo play within these games. Frank argues that this kind of content is limiting, while Garrett defends the practice. A number of our readers have already weighed in on the debate:

  • I have to say i am totally against the guild-only features or content in ANY way. Just like someones signature in the boards says that a true raider will be perfectly happy with abilities gained in raids that only are useful in raids too a guild should only have features that are helpful for the guild itself (like emblems etc.). - kaalinn
  • I joined a pretty big guild in order to move on and get in on the 20-40 man raids and epic gear, but I really couldn't say I liked anyone in the guild. To be honest, it was as if everyone there was just too l337 to focus on anything other than getting epic loot. I couldn't really find anything to conversate about with the members nor did I even feel as if I was any part in the guild at all.
  • Basically in order to move on in the game and do all the fun and new stuff, you need to be part of a big uber guild that you probably won't even like. I find that to be pretty crappy imo and I honestly don't know where to go to next but I'm close to throwing the towel and calling it quits. - Nafunieru
  • The problem is not guilds. The problem is not raiding. The problem is that raiding make all non-raiding trivial. - Anofalye

Would you like to read this article? Click here!

Would you like to add your two cents to this excellent debate? Go ahead!

Game of the Week

Game of the week

This week, our Game of the Week is The Chronicles of Spellborn

Being built on the Unreal Engine, this game promises to offer something unique and interesting in terms of story, setting and art.

The developers of the game have given us a list of things that set this game apart from any others:

"Having your own virtual identity from the start and to grow this identity meaningful by:

  • Dress to impress: From day 1 you will be able to look cool by choosing and changing clothes, armors, weapons, skills.
  • Influencing the world with your actions: This ranges from lifelike statues of your character in Quarterstone to unlocking and owning new parts of the worlds through questing, politics and conquest.
  • ‘Join and play’, you don’t have to walk whole marathons before the fun starts.
  • ‘The Chronicles of Spellborn’ combat system based on skill decks. You will be able to create your own individual fighting style."
  • Check out our Chronicles of Spellborn screenshot gallery! Click here!

    More Games
    The Week That Was
    13 Monday
    Editorial: From WoW to WAR
    14 Tuesday
    Hero's Journey: Dev Journal, Putting the RPG in MMO
    15 Wednesday
    Editorial: Michael Hampden, History's Time Has Come
    16 Thursday
    Dev Jounral: The Chronicle
    17 Friday
    Roma Victor Interview: Nick Witcher
    18 Saturday
    Debate: Guild Favortism
    The Week To Come
    Schedule subject to change.

    From Wednesday on we'll also have GDC coverage each day.

    20 Monday
    Outside the Box: Gameplay Versatility
    21 Tuesday
    Guild Wars: Visit Report
    22 Wednesday
    EverQuest: Q&A # 5
    23 Thursday
    The Chronicles of Spellborn: Dev Journal
    25 Friday
    EQ II: Q&A # 4
    26 Saturday
    Editorial Debate
    12 Sunday
    Serialized Fiction: "Neverdie", ch. 5

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