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Issue 165, February 2, 2009
In the news
Mythic Entertainment has announced Call to Arms, the first live expansion for Warhammer Online and the umbrella title for a group of live events, new classes, and additions announced earlier in the week.

Read more here.
Despite the game's stated end date of January 31st, HanbitSoft, the developer and publisher of Hellgate: London says that the game will continue to run as a free to play title.

Read more here.
The devs at CCP posted several new articles last week which went into greater detail about the features of Apocrypha, the game's next expansion.

Read more here.
Get more news on our site here!
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Featured Article: WAR: Zone Control Overview and Interview Managing Editor Jon Wood gets behind the zone control feature in Mythic's Warhammer Online both in its current state and in terms of what's to come through an interview with two of the game's developers.

In Warhammer Online, these lines are pretty obvious. On the one side, you have Order, on the other side, you have Destruction. The two factions battle it out for zone control, indicated by a blue and red bar on the top right hand side of the default UI aptly named the Zone Control Bar. If your side is winning, more of your color is visible. It's a pretty good system, designed to make all players feel as though they are contributing to the overall war effort. There's only one problem: Many players find it confusing.

You can read the full article here.

More on Warhammer Online can be found on our site here

On-Site: Champions Online: Combat Interview's Jon Wood recently caught up with Champions Online Lead Designer Bill Roper to talk about the combat system in Cryptic's upcoming super-hero game. Can you give us a quick overview of how combat works in Champions Online?

Bill Roper: Combat is designed to be very action-oriented while maintaining a tactical edge. Players can use a run-and-gun style to not only gain the best positioning in a fight, but also avoid certain kinds of powerful attacks from villains. Certain powers drain endurance while others build it back, and every power set has a special endurance-building mechanic that can be combined with other sets to allow for unique character builds and combat styles.

Read the full interview here.

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This week's Game of the Week is Vanguard: Saga of Heroes.

Vanguard launched roughly two years ago to mixed reviews, having many conspicuous bugs and leaving many feeling that the game didn't live up to the hype that surrounded this game before launch. The game had some initial trouble finding it's footing, but two years is a long time in the life-cycle of an MMO, with the early years generally seeing the most growth in content and features. Two years later a game can be very different from it's original incarnation.'s Stephanie Morrow recently wrote a review of Vanguard: Saga of Heroes as it exists in 2009:

Needless to say, Vanguard is not the game it once was at release. While it is certainly not perfect, countless issues have been addressed. Content has been added, bugs have been fixed. The community may have shrunk since the initial first few months, but the passion that everyone displays for 'their' game is astounding. Galleons and fishing have made their way into the game, something players have been clamoring about for quite some time now, as well as numerous other additions which I'll get into more detail about further along.

Learn more about Vanguard: Saga of Heroes here, or check out our game list here.
The Week that Was
Monday, January 26
Darkfall - Darkfall News Update

Tuesday, January 27
Earthrise - Developer Chat Transcript

Wednesday, January 28
Lord of the Rings Online - Starting Again as a Rune-Keeper

Thursday, January 29
Warhammer Online : Age of Reckoning - Adding the Choppa and the Slayer

Friday, January 30
Champions Online - Combat Interview
Did You Know?
You may have noticed the new look to the site which was introduced last week. The site makeover was largely the vision of Evan Wilkinson, the art director here at Thanks Evan.
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