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Issue 157, December 8, 2008
In the news
Ncsoft has announced the launch of issue 13: Power and Responsibility, which adds day jobs for your character's alter ego, the pact leveling system, multiple character builds and more.

Read more here.
The folks at Darkfall officially announced that the game will launch in Europe on January 22, 2009, with a North American launch following some time after.

Read more here.
The folks at The Chronicles of Spellborn have announced the launch of TCoS in France and the Benelux countries, and that the Free2Play Client is also now available.

Read more here.
Get more news on our site here!
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Featured Article: Darkfall: Interview with Tasos Flambouras

Recently, had the opportunity to ask a number of questions of Darkfall's Tasos Flambouras about the length of time that the game has been in development, the beta process and release schedule. Can you tell us, as of the answering of this Q&A exactly where Darkfall stands in terms of nearness to being a launch-ready title?

Tasos Flambouras: Darkfall could launch today. It's more ready for launch than most, if not all of the MMORPG titles at the same stage that I've personally sampled and it has been for quite some time. Everything has been tested internally and since November 10th we've been using an ever-growing number of external testers. Why is Darkfall's beta being run differently from betas that we have seen other MMO companies run?

Tasos Flambouras: I'll agree that we're different. Even though we're a small team we've invested early in testing the game as much as possible. We know that even large game development studios keep testing as an afterthought, if that. We knew that with the complexity of Darkfall, we'd have to make sure that everything works well together. We're banking on our game being stable. In addition to our overall QA philosophy, we've had a team of professional testers on the game for over a year. An MMO is very complex software..We're not going to depend on playtesters for everything...the game is already tested. We need the playtesters mostly for extra gameplay feedback and to test hardware configurations.

You can read the full article here.

On-Site: Reader's Choice Awards

The Reader's Choice Awards roll on this week, with three ne categories being posted for your consideration.

Vote now on your choices for Most Innovative Feature, Favorite MMO Studio, and Best Expansion in 2008.

Visit our boards today!

This week's Game of the week is Runescape.

Runescape is a free to play browser based MMO which was first released back in 2001. Since then this fantasy MMO has been making a name for itself and getting a significant amount of attention from mainstream media.

Despite the fact that the game has low end graphics compared today's triple A tittles, Runescape boasts user numbers that would make the developers of most other games envious.

Runescape owes a portion of its success to to the fact that the game is easy to get into and to play, and provides a very favorable return for the amount of cash that is required to play, even while playing with a premium account.

Learn more about Runescape here, or check out our game list here.
The Week that Was
Monday, December 1
Lord of the Rings Online - The Sound of Music in LotRO

Tuesday, December 2
Roma Victor - Character Systems Part Two

Wednesday, December 3
EVE Online - Making a Successful Corporation, Part 3

Thursday, December 4
Darkfall - Interview with Tasos Flambouras

Friday, December 5
Warhammer Online : Age of Reckoning -The Basics of Crafting and Gathering
Did You Know?

Did You know that Darkfall has been in development for a long time? Or has it? In A recent interview with Tasos Flambouras he stated that the game hasn't had that long of a development period compared to other MMO projects, having started in 2003. Others have pointed out that the game was announced by Razorwax back in 2001.

So what's the correct date? Both, depending on your point of view. While the game was announced in late 2001, Razorwax combined with Aventurine, the current developer, at the end of 2002. So while the game has been announced since 2001, it didn't have a full sized team working on it until 2003. Most MMOs today have a year or two of development under their belts by the time they announce so it's really just a mater of semantics.

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