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Issue 113, February 4, 2007
In the news
On Wednesday, Turbine launched Module 6: The Thirteenth Eclipse, the latest free update for Dungeons and Dragons Online

Read more here.
One of the more talked about stories in the newsroom this week was that of SOE CEO John Smedley being announced as a keynote speaker for the 2008 ION Game Conference in Seattle.

Read more here.
Vanguard celebrated it's first anniversary last week, and they have announced gifts for the inhabitants of Telon.

Read more here.
Get more news on our site here!
Featured Article: Jumpgate Evolution - User Interface: Accessible Functionality

NetDevil's Steve "Istvan" Hartmeyer submitted a new developer journal which looks at the user interface in the upcoming Jumpgate Evolution.

Most developers are well aware that user interface can break a product. Sadly, it doesn't usually "make" a product. Players don't often think, "Wow. This UI is really well-executed!" If the UI is really well-executed, it's most likely that players hardly notice it at all. The trouble happens when the interface gets in the players' way, or is found inadequate. A game can be beautiful and have great features, but if the interface annoys, irritated players tend to simply pick something else to play.

You can read the full article here.
Dungeons and Dragons Online - Module 6 Preview News Manager Keith Cross recently had the opportunity to take an early look at Module 6: The Thirteenth Eclipse for Turbine's Dungeons and Dragons Online: Stormreach. He has filed this report on the new module as well as a quick look at the game since launch.

And after four paragraphs we finally get to the point of this article, Module 6 and all of its secrets. So what's new with Module 6: The Thirteenth Eclipse? New challenges and new adventures of course, and a few new rules as well. The big news for all the adventurers of Stormreach is that the level cap will be bumped up to 16, opening up more room for advancement. There's good news for the accident prone as well, as the death penalty will no longer carry an experience penalty, but rather a temporary resurrection sickness. If you're the type of player who likes to avoid death as much as possible, aka a coward, they've dotted the landscape with more strategically placed rest shrines to help keep the game flowing and to support solo players.

Check out the Module 6 Preview here.

Visit our boards today!

This week's Game of the Week is the upcoming offering from NCsoft, Aion. Aion is being marketed as a PvPvE game, meaning that the game's focus will be split between warring player controlled factions and a third, computer controlled faction.

The game, which is scheduled to be released at some point in 2008, is being developed both here in North America and in Asia as well.

Learn more about Aion, here, or check out our game list here.
The Week that Was
Monday, January 28
Flyff Q&A With Joon Kim

Tuesday, January 29
Dungeons & Dragons Online: Module 6 Preview

Wednesday, January 30
Ask Athelan: Beta Diary Updates, and the future of the FAQ

Thursday, January 31
Warhammer Online : Age of Reckoning: Disciple of Khaine - Class Overview

Friday, February 1
Jumpgate Evolution: An Interview with Codemasters
Did You Know?
Did you know that Stargate Worlds developer Cheyenne Mountain Entertainment turned two years old last week? So, using the usual birthday analogy we use for MMOs, does this mean that CME has been pregnant with Stargate Worlds for two years? In any case, the game's current 'due date' is in the 4th quarter of 2008, so don't forget to stock up on pink (or blue) balloons.
© 2001-2007 Cyber Creations Inc.

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