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Issue 224, march 15th, 2010
In the news
One of the more interesting stories to come out of the time around GDC was the announcement that Bigpoint Games is building an item-mall supported browser based MMO based in the Battlestar Gallactica universe.
Read more here.
More and more information keeps getting leaked out of Square Enix's upcoming Final Fantasy XIV, including this past week when it was the game's battle theme that finally saw, or heard, the light of day.
Read more here.
On Friday, Cryptic announced their upcoming Season 1 update and that its name would be "Common Ground." The new update will feature such additions as: new Klingon content, Federation vs. Federation combat and more.
Read more here.
Get more news on our site here!
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PotBS Re-Review's newest writer Bill Murphy took this past week to take another look at Flying Lab Software's naval-based MMORPG, Pirates of the Burning Sea. In the end, Murphy deemed it an "Average" MMO with a score of 7. here is an excerpt:

For those who haven't played Pirates of the Burning Sea, describing naval combat is a bit hard. My friends who have played Star Trek Online tell me it's not unlike the ship combat in Cryptic's recently released game. I liken it more to a deeper version of Sid Meier's Pirates! sea combat.

You can read the full article here.

More reviews can be found on our site here.
EVE Online: Fighting RMT

This past week, the team from has been at the Game Developers Conference in San Francisco. While there, they took in a number of seminars including one for CCP and EVE Online's resident economist about the ways that company is dealing with the RMT problem in their game. Here is an excerpt:

EVE Online, as a game that relies incredibly heavily on a player driven economy is especially interested in fighting RMT in their game. To do that, they needed a good battle plan, and the tools to make it work.

Check out the article here.

Visit our boards today!

This week's Game of the Week goes to Fallen Earth, the Post-Apocalyptic MMORPG out of independent developer Icarus Studios.

Coming from an independent developer, many players expected something "outside the box" with this new game, and those who did, weren't disappointed by the game's willingness to step away from the more obvious routes of development taken by the big moneymakers in the industry.

This past week, we had a chance to get a look at the newly created iPhone app that will allow players to access almost every single aspect of the online game from the comfort of wherever they happen to be. It's an innovative feature from an innovative indie company, and for that they get this week's GotW nod.

Find out more about the Fallen Earth iPhone app this week as continues its coverage of the 2010 Game Developers Conference.

Learn more about Fallen Earth here, or check out our game list here.
The Week that Was
Monday, March 8
A Tale of Two Allods

Tuesday, March 9
Six Must-haves for a Zombie MMO

Wednesday, March 10
Black Prophecy GDC Preview

Thursday, March 11
Accessibility is King

Friday, March 12
Tera GDC Preview
Did You Know?
The team from is back from the 2010 Game Developers Conference. For the next week or so, we'll be presenting the results of that show in the form of new previews and interviews so keep your eyes peeled.
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