Issue 658
March 10, 2019
The Chronicles of Elyria site has been updated with a lengthy post about the state of Elyria with 2019 well underway. Readers are informed about recent hires, new office space, domain and settlement selection, influence awards for positive contributions to the community, and a forthcoming Q&A. The post also provides a game update that first defines the development philosophy as well as a look at some of the current projects underway.
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The Ashes of Creation team has posted a lengthy new blog looking ahead at 2019 and the plans it has to be more proactive with showing off the game. Every month, the team will showcase new art, articles and a video. This month, for instance, the team will be taking an in-depth look at the node system. In addition, plans are in motion for a new developer diary video series that will focus on most of the games systems and stream events will be held on the last Thursday of every month.
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Watching Massive's Endgame info dump livestream yesterday, I found myself nodding so often I could have probably hurt my neck. I can't possibly speak to how good of a game The Division 2 will end up being at this point, but one thing's for sure, it won't be lacking in endgame content.
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While World of Warcraft v8.1.5 adds a lot of new content, it also will be removing things from the game. In this case, many of the portals that get players around Azeroth in a timely fashion are being taken out to keep "the world having a meaningful size". However, this design decision has sparked a massive backlash with the community, with several threads topping the 5,000 response mark. A new dev post acknowledges the outcry but essentially says, "Sorry, not sorry. We're sticking to it."
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As a final prelude to the inevitable launch next week, Ubisoft led this past weekends' Open Beta as an unexpected love letter to Division players. Despite maintaining a fairly limited scope that falls in line with what we saw in the Private Beta, Ubisoft proved that they are all ears when it comes to making concessions on their original design to make their players happy. The long journey from New York to Washington D.C. has almost finished, but is the Open Beta enough to curtail fears of a problematic launch?
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In a world ravaged by war and dominated by magic, you are the last hope for the Empire of Man against the Chaos hordes. In Warhammer: Chaosbane, you can play solo or with up to 4 in local or online co-op, choose a hero from 4 character classes with unique and complementary skills, and prepare for epic battles wielding some of the most powerful artefacts of the Old World.

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