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.Issue 396, July 13, 2013
Top News of the Week:
The open beta for FireFall is now live.

Read more here.
The latest edition of WildStar's Dev Speak video series focuses on the game's aiming systems.

Read more here.
Richard Garriott showed off Shroud of the Avatar at RTX 2013.

Read more here.
.Get more news on our site here!
Champions of Regnum: Review
Regnum Online has recently been re-christened Champions of Regnum and is advertised as a realm vs realm paradise. In our latest review, we take a look at the promise of CoR and see if it measures up.

Champions of Regnum boasts some big and enticing features. With Realm vs Realm being its main source of player retention, it aims to bring a huge dynamic player-driven battlefield to the MMO market. With these big goals set in place Regnum strives to achieve a large player base. Unfortunately it doesn't. Its overall lacklustre gameplay, unbalanced systems and chore-like grind make for a mundane and slow-plodding experience. If you're looking for a Realm vs Realm MMO to play there are plenty of others out there. You'd be much better off playing the older and yet less archaic Dark Age of Camelot.

You can read the full review here.

More reviews can be found on our site here.
WildStar Carbine Speaks on Combat and Targeting
Carbine Studios and the WildStar team are ready to blow the lid of the game and all its heretofore hidden secrets. We managed to corral Hugh Shelton, Class Designer and Chris Lynch, Lead Combat Designer to talk about both combat and the targeting system that WildStar will feature.

The team mentioned right away that they have been playing a lot of games lately and some of the telegraphing abilities in combat have become much more common vs. the old point and click single target systems. MOBAs may have had some influence on the design they explained, but really they wanted to give players more options on how they use their skills in a better range. Two and a half years ago when they started on the system the PvE combat used area of effect decals to create more movement in combat. Monsters would hit a certain area and players would be forced to move and counter. This constant motion led some of the developers to ask about adding these designs into player skills as well. The result created a very fast paced PvP style combat which the entire team embraced quickly.

Check out the interview here.

Visit our boards today!
Game of the Week
The Secret World is an MMORPG created by Funcom (Anarchy Online, Age of Conan: Unchained), with Senior Producer and Creative Director Ragnar Tørnquist (The Longest Journey, Dreamfall). It blends elements of mythological and modern day civilizations, along with a mix of dark fantasy and the supernatural, and has no character classes.

In The Secret World, where urban legends, myths, and conspiracy theories are all true, the only question is: what do you do now?

Learn more about The Secret World here, or check out our game list here.
This Week
Monday, July 8
Guild Wars 2: Bazaar of the Four Winds Preview

Tuesday, July 9
World of Warplanes: Open Beta Takes Flight

Wednesday, July 10
FireFall: Open Beta is a Go

Thursday, July 11
WH40k: Eternal Crusade: A Picture is Worth 40,000 Words

Friday, July 12
Mark Kern: MMO Development Needs Change
Did You Know? has its very own Twitch.TV channel where we regularly stream all sorts of MMO goodness -- including live interviews (and demos) with game developers.

Be sure to follow us over at!

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