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 Zenith, Cyberpunk VR MMORPG for PC and VR, Breaks Kickstarter VR Records

Zenith, a cyberpunk VR MMORPG from developer Ramen VR, reached and broke Kickstarter fundraising records in less than four hours, according to a press release.

Their original goal was reached in four hours, and as of this writing, the funding sits at 625% of their original target. The campaign continues through September 26. Co-founder Laren Frazier had this to say regarding the fundraising,

“Thank you and wow, is all I can say. We wanted to involve our community and share Zenith’s progress early on, so with the voracious reception we’ve seen from backers, we’re able to do so which we’re beyond thrilled and humbled.”

Check out the video they published below.

About Zenith

Inspired by anime and JRPG classics and reimagined as a dynamic living world with cross-play between VR platforms and PC, Zenith offers a futuristic universe in which players will fight, craft, explore, and live as they forge alliances and friendships in guilds and parties. In the game world, heroes are needed to venture forth to save Zenith from calamity. Characters who take up this challenge can participate in epic raids and world events or go solo to become a powerful leader whose deeds will be forever immortalized.

Zenith is the brainchild of Andy Tsen and Lauren Frazier, co-founders of Ramen VR with a decade of experience at Unity, Google, and building startup companies. In addition to the game’s success in passing over $150,000 of crowdfunding, it has attracted investment from Y Combinator, the highly respected provider of seed funding for startups that has funded startups such as Airbnb, Dropbox, and Twitch.

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.

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