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Writer's Stike Good for Games?

Posted Nov 28, 2007 by Keith Cross

Writer's Stike Good for Games?

Variety has published an article today detailing where the writers have been going to work since the Writers Guild of America went on strike.  According to the article, writers are finding work in online media, comics and graphic novels, and video games; industries that are not members of the WGA.  Given that writing talent in the gaming industry is often stretched a little thin, what's bad for tv and movies may prove to be a boon for games.

Vidgames may be one of the prime reasons network TV doesn't draw as many viewers as it used to, but it also represents a new market for screenwriters.

While the WGA has made no secret that it would like to eventually cover vidgame writing, it hasn't pushed the issue yet and is allowing members to work on games during the strike.

"It has been an interesting shift," says one tenpercenter who focuses on vidgames. "The literary agents are now saying, 'Why don't we get our clients over there during the strike?' even though in the past they thought the money wasn't good enough or the work is too demanding."

Though the videogame biz was well established in 1988, it wasn't a serious option for writers during that strike. But the past decade has seen a quiet revolution in which story has become significantly more important for vidgames.

Virtually every videogame now has a writer who develops the narrative and writes the dialogue. Even in a plot-free game like "Madden NFL," someone has to come up with the sportscasters' quips.

Read the full article here.

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