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World of Warcraft Season of Mastery Raids Not Challenging Enough Yet for Experienced Player Base

Christina Gonzalez Updated: Posted:
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The Season of Mastery beta for  World of Warcraft opened raid testing for a while recently and the team now has data and feedback from  Molten Core and Onyxia. The players are too good and the encounters need tuning, a not unexpected conclusion.

With the Season of Mastery, the idea is to offer a fast paced, fresh start that is also challenging, and not just for its accelerated pace. Because there are two decades of playtime experience from the community, Blizzard decided to put back some cut changes and see how things went. As expected, players with all their experience, were able to take on the boosted raids with the basic changes, like a 100% health boost and a couple of restored mechanics that were originally removed. It came down to everybody just being too prepared and too good. So it’s back to the drawing board to see how things go and gradually increase the challenge to see where the right point lies. Originally, they wanted to start slow to see exactly how people would play it and what the feedback would be.

What they don’t want to do is make the content of the raids so difficult that experienced groups will be wiping to progress, but they also don’t want to change everything so that it’s completely unrecognizable. In other words, this should be the WoW you know and love, but we want to have something to challenge you and capture your attention again on this quick trip through.

The team aims to update the beta soon. Raid testing will open up again this Thursday at 2 PM Pacific time in order to get another snapshot of community data that will help the team organize the encounters. For the full rundown on the experience with Molten Core and Onyxia in the Season of Mastery beta, see the World of Warcraft site.


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Christina Gonzalez