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Wood: What's in a Name?

Posted Jan 07, 2010 by Jon Wood

Wood: What's in a Name?

MMORPG.com's Jon Wood writes this article examining the usefulness of the term Free to Play when referring to games with items shops.

Jon Wood

After reading some of the comments brought on by our Best Free to Play MMO of 2009 Editor's Choice Award, I got to thinking about the term Free to Play. You see, on a daily basis I read about people complaining about the intrusion of the free to play genre into a land that was once the sole territory of subscription based MMOs.

As with most things on this grand old internet of ours, some of the arguments against F2P games are well thought out and presented while others are stream of consciousness rants. It's just the nature of the beast. Still, there's one argument that pops up over and over again every time that this is debated. I've brought it up before, because I think that it's a complaint that's based on a miscommunication and easily fixed. Simply put, the term Free to Play has to go. The argument, so it goes, is that these games aren't free as the name of the business model might indicate, but rather require players to spend money over time in the inevitable item shop that is available to players. This inevitably opens up the floodgates of people complaining about the "false advertising" that's being committed and the tirade against the "greedy" companies that dare to charge for their products.

Read Wood: What's in a Name?

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