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Why Not Make The Journey Fun?

Posted May 28, 2009 by Dana Massey

Why Not Make The Journey Fun?

In this week's edition of Dana Massey Asks "Why Not?" he wonders why MMOs have never been able to get away from this mad dash to the end-game at the expense of everything in between. It's time to make MMOs fun from start to finish and Massey offers a theory on how it can be done.

Check back each Thursday, except next week when Dana will be at E3, to catch a new edition of "Why Not?"

A fundamental assumption of Warhammer Online had to have been that players would fight each other for their realm, their guild, their honor and… wait for it… FUN!

Wrong.

Players have been so conditioned to maximize experience and run for the endgame that no one gives a crap about fun anymore, and for those of us who are not mindless automatons, it’s becoming a serious problem.

Read the column here.

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