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Why Don't We See Classless Games?

Posted Aug 21, 2009 by Jon Wood

Why Don't We See Classless Games?'s Jon Wood writes this Staff Blog entry discussing the merits of classes and why we aren't likely to see a flurry of classless games in the near future.

A few weeks ago, I wrote a Staff Blog entry telling everyone why games with no levels weren’t likely to catch on within the industry. Going hand in hand with the idea of a game with no levels is the idea of a game with no classes. Again, there are many down sides to class-based systems. Classes are restrictive; they tend to shoehorn players into gameplay categories, specifically the familiar DPS, Tank, Healer triad. Classes as they are most often presented in MMOs also tend to highly restrict player choices, creating a feeling that every, say, 20th level Paladin is just like every other 20th level Paladin from attacks and abilities to armor and weapons.

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