The Revival team has posted this week's update with an interesting look at how the game world comes alive through player and NPC "tagging". In addition, several forum topics are highlighted as being of keen interest to the community and a teaser is launched about a day in the life of a caravaneer.
Tagging is an invisible mechanic that is attached to a player or an NPC based on deeds performed in the game. For instance, if a player was asked to protect an NPC but let him die, he might be tagged as a "betrayer". If the NPC was tagged, he might be tagged as "goodguy". As a result of any given tag, the player may run into "fans", NPCs who cheer for him, or into "foes" who hiss at him for betraying his contract.
Tags make the world’s heart beat and they play a huge part in making its people live, because just like characters, NPCs have tags too. Honestly, everything in the game has tags, and it’s the interaction between the triggered game effect packages on tags and the drives of the NPC AI that allow the NPCs to make in-the-moment decisions and ensures that every element of the game reacts, not to some static design, but to conditions as they actually exist.
You can read more on the Revival site.