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Webb: Why Some MMOs Suck

Posted Dec 15, 2009 by Jon Wood

Webb: Why Some MMOs Suck columnist Justin Webb starts his weekly article off with a bang, tackling a question that's near and dear to the hearts of many MMOers: Why do some MMOs suck?

One thing you see quite a bit when rummaging around forums are comments like, "OMG that game sucks! Those devs don't know how to make a game." Often these comments are laced with more expletives and leet speek than my example which is understandable since gamers are very passionate and loyal creatures. These comments are somewhat hard (painful) to read as they infer that the developers as a whole don't know what they are doing. Trust me, that's not true. There are plenty of other reasons why MMOs don't end up quite as good as they should...

MMO developers don't try to make bad games - it's in nobody's interest to do so. Since MMOs are massive games with colossal amounts of content and really long development times (typically at least four times as long as a console title), the plan is to recoup the vast majority of the development costs through subscription or micro-transaction fees. A bad MMO is a waste of a hundred million dollars and five years of everyone's time. A bad console game can make money if marketed well - an MMO will not. Believe me, every developer on an MMO is trying to make the best MMO ever.

Read Why Some MMOs Suck.


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