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Warhammer Newsletter

Posted Nov 23, 2005 by Jon Wood

Warhammer Newsletter

Mythic Entertainment is a busy company these days. With Dark Age of Camelot still going strong, and Warhammer in developement, there seems to be lots to do. Today, Mythic released the very first Warhammer Newsletter. In the newsletter, they profile a number of developers involved in the project, including: Mythic President, Mark Jacobs.

To all those that are interested in Warhammer and WAR, welcome to the first issue of the Warhammer MMO monthly newsletter. I hope it will soon find a special place in your heart (or at least your inbox) as we bring you the latest updates on the progress being made on the game in an informative, and often times humorous, way. We will share our thoughts, our hopes and our visions as talk about Mythic, Games Workshop, Warhammer and, most of all, WAR.

Each month, this newsletter will feature sneak peeks, development diaries, and contests, as well as in-depth looks at the races, classes, maps, monsters, and systems featured in the game. Every so often, we will also include recipes gathered from all corners of the Old World for everything from Halfling Croquette to Skaven-on-a-Stick!

The benefits of being a subscriber are many. Not only will you get all the good stuff mentioned above, but you’ll also find exclusive art, screens, and wallpapers in every issue. Plus, you’ll get a chance to enter early rounds of the beta test.

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The newsletter also shares a word from Lance Robertson, the game's Producer:

"Twenty-some years of Warhammer material makes our lives so much easier when developing an MMO - it's all right there to draw from! The emphasis on battle, conflict, strife, mayhem, etc. is a natural."

Developer Profile >>

Finally, the newsletter introduces us to the Lead Designer, Steve Marvin:

"I've been product support (which is kind of CS, testing and host support rolled into one), associate producer, project coordinator, producer, designer and lead designer at various times, but I always really just wanted to be a monkey the whole time."

Developer Profile >>


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