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Warcraft 3: Reforged Interview Provides Insight Into Development

Poorna Shankar Posted:
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An interview with members of the Warcraft 3: Reforged has provided further insight into the development of the game and achieving balance.

In an interview with PC Gamer, Producer Kaeo Milker, Lead Artist Rob McNaughton, and Lead Designer Matt Morris sat down to discuss the game. It appears the biggest changes came to the missions, with Morris stating,

“We touched every single mission. We've actually changed several missions to fit what people remember from World of Warcraft. The Culling of Stratholme was an example. We had looked at the fall of Silvermoon, when Arthas comes in and has that confrontation with Sylvanas. We have looked at the cutscenes, because of these new [character] models. A lot of times the cameras are [zoomed] in a little bit more than they used to be. There's actually more going on in the scene, to give a little bit more context to the story, to help those story moments breathe a little bit more.”

Of course, multiplayer balance was touched on given the PvP prevalence of the original game. It seems quite a few balance changes have been made, with Morris expounding,

“From the classic version, we've already been doing a lot of balance changes. We had three or four patches last year to level up the multiplayer…So we looked at just the missions first, and then we looked at just the heroes, and then we looked at the units and the races, and then we did a patch where we just addressed the items.”

Cutscenes were also discussed. It appears that Heroes of the Storm provided the team learnings regarding cinematics. Kaeo Milker expanded,

“The story mode [in Warcraft 3] had different models than we had for the in-game units, and the portraits were a different model than the in-game units. I think Heroes is the first time where what you see in the shot and what you see in your portrait and what you see in game is the same model. That's really carried through into Warcraft 3: Reforged. These models are so high quality that they can hold up in any scenario. We're super excited to see what players and custom map makers are going to do with these models as well.”


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.