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Wachter: The Failed Game

Posted Nov 24, 2009 by Jon Wood

Wachter: The Failed Game columnist Victor Wachter writes this look at failed games in our industry, why it happens and whether or not games can return from the brink of disaster.

Recent layoffs at Funcom and Mythic should tell us that MMOs aren't in a healthy place right now. Compared to five or six years ago, there are relatively few new games in development claiming to be the next big thing. That's mainly because the big thing happened (we're talking about WoW here, naturally), and who's going to try and claim they can kill it? Leading up to WoW's release and ever since, the MMO landscape has been littered with failed releases and half-successes.

If you were a fan of Asheron's Call 2, The Sims Online, Dungeon Runners, The Matrix Online, Tabula Rasa, then you know the pain of seeing your game shut down. Even if your game is still in operation, if it failed to hit the critical mass that a publisher requires to call it a success, it will probably have a direct impact on your play experience in the form of minimal live development and customer service. Successful games are few and far between, with people choosing aging but reliable games over newer offerings.

Read The Failed Game.


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