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Valorant Patch 1.09 Nerfs Operator

Plus adjustments to several Agents

Poorna Shankar Posted:
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The most recent patch for Valorant, Patch 1.09, finally nerfs the pesky Operator.

Riot explained their changes to the Operator, potentially in an attempt to pre-empt player comments. They stated that the Operator does indeed play an “important role” in the game, forcing teams to think tactically when faced against it. However, dry peeking angles were way more effective than anticipated. To that end, here are the changes coming to the Operator:

  • Increased price from 4500 >>> 5000
  • Decreased scoped movement speed from 76% >>> 72%
  • Adjusted weapon deadzone from becoming inaccurate at 30% movement speed >>> 15% (become inaccurate sooner, become accurate later when stopping)
  • Firing rate reduced from .75 >>> .6
  • Instant equip time adjusted from 0.3 >>> 0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball)
  • Leg shot damage decreased from 127 >>> 120

Several agents are seeing updates as well. Omen’s Paranoia will see better VFX. Jett’s Blade Storm is seeing some tweaks as well to time between consecutive burst fire, daggers, and headshot multiplier. Reyna’s Empress and Brimstone’s Stime Beacon received some minor adjustments as well. Viper is continuing to be tweaked to increase her flexibility:


  • Viper now starts the round at 100 fuel (previously 50)

Snake Bite

  • Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid

Viper’s Pit

  • Move speed doubled while casting
  • Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds

You can read the full patch notes here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.