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Valorant Hits 14 Million Players, Heading to Mobile

Poorna Shankar Posted:
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Valorant recently celebrated its first birthday. As part of that celebration, Riot shared some stats from their tactical hero shooter. Valorant now boasts 14 million active players, and it’s coming to mobile.

That 14 million number is representative of the average number of players who log on each month and play Valorant. Additionally, half a billion games were played in this first year. When you consider Valorant is only available on PC, this makes this achievement all the more impressive. However, the fact that it’s Free to Play will have lowered the initial barrier of entry to allow players to jump in and play.

However, Valorant isn’t staying exclusive to PC for long. Valorant Mobile will be the mobile version of the game arriving sometime in the future (no date was provided). In a press release, Anna Donlon, the Executive Producer of Valorant, espoused on the mobile version,

“One of our top goals this first year was to earn the trust and respect of the global FPS community, and to prove to them that VALORANT will always uphold the fundamentals of a truly worthwhile competitive tac-shooter. To see our growing player community recognize and appreciate what we’re trying to do with VALORANT is beyond what we could’ve expected and we’re thrilled to soon offer the same competitive VALORANT experience to even more global players.”

Additionally, this whole month will be a celebration of the anniversary and brings multiple in-game rewards, digital swag, a free event pass, and more. In recent news, Riot discussed improving performance in their latest Ask Valorant series. Earlier in the series, smurfing was discussed as well.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.