The latest patch for Valheim has arrived and brings with it an update to the terrain modification system. The patch also brings about several fixes, world loading tweaks, and more. Read on for more details.
The new patch has been in the works for some time it seems. The team writes that the extra time taken for this patch was due to the new terrain modification system. This system will reduce the network instances to make loading faster and smoother. While it’s a rather large change, the difference to players in-game won’t be too noticeable. Mainly, we’ll observe some changes to the hoe and pickaxe in addition to smoother loading into areas which have extensive modification made to terrain.
Following this patch, any modifications made to terrain with the hoe, pickaxe, or cultivator will make use of this new terrain modification system. For any areas which already have pretty extensive terrain modification, there’s a new console command “optterrain” which converts that old terrain into the new system. You’ll need to enable the console in order to use this command, which can be done by adding “-console” to the launch arguments.
Additional patch notes include:
- Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
- Lox pet-sfx fix
- Torches in locations should no longer support constructions
- Dolmen location stone size fix
- New terrain modification system
- Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
- World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
- Stop server list download when leaving the start menu (to decrease network bandwidth usage)
- Lowered the amount of stone required to Raise ground using the hoe
Recently, Valheim modders added World of Warcraft’s Northrend into the game and it pretty much completely fit with the theme. Previous patches included fixing the Moder spawns and other fixes. An AMA last month saw the game’s composer discussing the music and creation process for the game.