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Ubisoft Saw Sales Topping $2 Billion in Fiscal Year 2020

Poorna Shankar Posted:
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All the financial reports are dropping at the same time, apparently. This time, it’s Ubisoft’s turn with sales figures, net bookings, and more. Here are the details.

If you missed our coverage of NCSoft’s financials, you can catch up here. Turning to Ubisoft, the company reported sales of €2.23B for their fiscal year 2020-2021. This fiscal year, it should be noted, ended in March 2021.

This €2.23B number is a 39.4% year on year increase from fiscal year 2019-2020. Doing the math, this means Ubisoft’s reported sales for that FY was €1.6B. Net income was reported at €105M which was a clear increase from the previous fiscal year’s loss of €-124M.

Ubisoft also reported net bookings up 46% from the previous fiscal year which totaled €2.24B. Apparently, Ubisoft defines net bookings as a combination of Digital Bookings, PRI (Player Recurring Investments) Bookings, and Back-Catalog Bookings.

As a result, digital bookings amounted to €1.6B, and Back-Catalog net bookings posted €1.3B worth of bookings. PRI includes digital items, DLC, seasonal passes, subscriptions and advertising and totaled €780M.

Finally, it turns out PlayStation is the “most lucrative platform” with North America the “most lucrative region.” As the press release notes,

“Sony’s Playstation console has been a lucrative source of net bookings for Ubisoft over the years and in FY 2020-2021 accounted for 33% or one-third of Ubisoft’s global net bookings.

The PC is their next largest market in terms of platform accounting for 23% of net bookings while Microsoft’s Xbox accounted for the third-largest share at 21%.

In terms of geographic region, North America earns the largest share of net bookings for Ubisoft at 49%. Europe is the next largest at 36% while the rest of the world amounted to just 15%.”

You can learn more here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.