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Torchlight III Receives Relic Subclass

Plus revamped relics system

Poorna Shankar Posted:
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Torchlight III, currently in Steam Early Access, has received a Relic subclass in addition to improvements to the Relic system.

This update aims at adding another dimension to character building by introducing a completely new and improved Relics system that includes a vast Relic skill tree, along with five powerful Relics, each with reworked Relic Activation skills. In addition, one of the Torchlight III Early Access community’s major requests, having additional skill slots, is included in this latest update as players now have nine total skill slots, all with controller support.

Max Shaefer, CEO of Echtra Games and Torchlight co-founder, provided the following in the accompanying press release,

“When we first launched Torchlight III into Steam Early Access, we received great constructive feedback pertaining to skills, more specifically Relic system skills. To make the most accessible and exciting Torchlight adventure yet for all ARPG fans, we’ve been working closely with the community to learn exactly how they’d like their adventure to be expanded on. The Relic Subclass update is a prime example of just that -- as it delivers incredible base gameplay improvements that make hacking and slashing goblins even more fun than ever before.”

The tweaked Relics system provides a wide range of options for character-building, giving players the option to create an epic character that best fits their playstyle. After players select a class, they are able to choose their own unique Relic, a special item which has a powerful subset of both active and passive skills.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.