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Three Year Term Limits Coming to EVE Online's Council of Stellar Management

Plus more updates

Poorna Shankar Posted:
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The latest Council of Stellar Management blog for EVE Online is here bringing several updates.

Perhaps most interestingly, term limits are being put in place. The blog cites a new three year term limit with a one year cooldown,

“For that reason, a three-year term limit is being instituted, after which a person will have to go on a one-year cooldown before being able to run for the CSM again. This rule will not be fully retroactive, but CSM 14 members will have one year counted towards their term limit, giving each person another two years of service before incurring a cooldown.”

This is also meant to provide those players a bit of reprieve to go back and enjoy the game in their downtime. Additionally, campaign forum post creation is being formalized. This is to aid in getting more information about these candidates out to players.

When you submit an application now, you’ll need to answer the following questions:

  • Your EVE Online story.
  • Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable? What qualities set you apart from other candidates?
  • Why are you applying for the CSM?
  • What can players expect from you?

Additionally, changes have been made to the CSM site which reflect the changes outlined in blog. You can take a look at the CSM website here. Finally, the blog makes note of requirements you must fulfill to be considered for the CSM and they are quite extensive. For example, here's just one requirement,

“As an applicant, you must consent to provide your personal details to CCP, including your real name and a copy of your passport. CCP needs to affirm your real-life identity for NDA contract purposes, and the ability to travel to a summit in Iceland is a key function of the CSM.”


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.