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Thoughts on Thinking in MMOs

Posted Jul 16, 2009 by Jon Wood

Thoughts on Thinking in MMOs blogger haratu, who also happens to be a school teacher, writes this new blog entry about having to think in MMOs through puzzles, strategies and the like.

I am a school teacher, and nothing makes me more enthusiastic than a good game that encourages thinking, and I don't mean calculating the best item to pull of a critical 23% of the time while increasing armour to resist fire 98%. I mean serious strategical thinking that alters as you play due to constantly changing through unpredictable situations. Let me explain in more detail.

Many MMOs focus on the concept of pick a class/race then outfit with specific items to get the best out of your character dependent on their role in the game. If I were a tank class, for example, then I would be expected to get items that increase my protective skills or rolls. If I were to be the same tank class and yet get items to increase my damage then I would generally get other players either criticizing or not grouping with me because most likely I have no idea how to play my character. As a result I am defined by the game mechanics and design and am not putting effort into determining new strategies for how to play a class outside of its box.

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