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The Necessity of Re-Specs

Posted Apr 15, 2010 by Jon Wood

The Necessity of Re-Specs's Bill Murphy writes his Staff Blog this week on the necessity of re-specs in MMOs.

I recently was playing Champions Online with a Supernatural/Might character I’ve been slowly building since launch, when it dawned on me that I didn’t particularly enjoy playing with the combination of skills I’d chosen. I was a powerhouse when it came to survivability, but my fights consisted of me simply spamming one attack most of the time and occasionally using an AOE stun. I know it would have gotten better as I leveled and gained more powers, but really I couldn’t wait. I wanted to progress this character more than any alts, and that meant I needed to redo my powerset.

Luckily I had a free re-spec still sitting and waiting on this character and with the sweeping changes to several powersets coming in the game’s next patch I knew that I’d be given another one soon. And since you can only ever have one free re-spec at a time, I took my disillusionment with my current build as a reason to spend the one I’d been holding onto for months. What’s beautiful about re-speccing in CO is that you don’t just get to tinker with a few choices within your class. Since the game essentially lets you design your own class through the choice of powers, a re-spec is like reimagining your character altogether.

Read The Necessity of Re-Specs.