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The MMOG Landscape in the 2000s

Posted Feb 08, 2010 by Jon Wood

The MMOG Landscape in the 2000s's Richard Aihoshi writes this article about the way that games have changed over the past decade and speaks to three distinguished developers who share their thoughts on the decade's most notable developments and happenings.

Can it really be a decade already since we entered the new millennium? There are times when that doesn't seem possible, but when we look at how much the massively multiplayer landscape has grown and changed, it can feel like a tremendous amount has happened, far more than we might expect in only 10 years.

As we entered 2000, the dotcom explosion had already happened. In fact, the dotbomb period had hit. The first phase of the MMOG era had begun less than three years prior with the release of Ultima Online in 1997. EverQuest was a baby, in service for less than a year, and Asheron's Call was a mere newborn, less than a month old. Those were the only three prominent live titles.

Read The MMOG Landscape in the 2000s.


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