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The List: Five MMOs Doing it Differently

Posted Dec 09, 2009 by Jon Wood

The List: Five MMOs Doing it Differently's Jon Wood writes this week's list, taking a look at five MMOs that deviate significantly from the typical MMORPG design.

The List

There was a time when an MMORPG was an easy thing to recognize. As time has passed and the genre has matured, the definition of everyone's favourite video game acronym has changed and evolved.

If you ask the average passer-by with even the slightest interest in video games to tell you what they know about MMORPGs, there's every possibility that they're going to talk to you about fantasy settings, World of Warcraft, levels, classes and linear RPG style stories. Not that there's anything wrong with that.

The thing is that I think a lot of people out there believe that this is the one and only way to make an MMORPG, and that just isn't so. Sure, World of Warcraft seems to have been the greatest thing since sliced bread to at least 11 million people worldwide, but the idea of a massive multiplayer, persistent world where people can interact and socialize isn't restricted to what we'll call traditional style MMORPGs. MMOs come in all shapes and sizes, with varying degrees separating them from the apparent (at least financial) watermark.

The MMOs on this list are some of the best at deviating from the WoW mould and while it certainly isn't a complete list of games that are definitively "not WoW," it should be enough to get our juices pumping for games that walk their own paths:

Read Five MMOs Doing it Differently.