The Albion Online team has announced that The Hellgates combined PvP / PvE zone will be receiving a "facelift" according to Sandbox Interactive. One example is that the map and mob encounters have been redesigned so that PvP runs more smoothly and so that random monsters do not play a role in the outcome.
Before we delve into the specifics of the new Hellgates, let’s have a look at their design goals:
- Hellgates are about PvP.
- Mobs should play no, or a very limited, role in deciding who wins the PvP fight.
- Mobs should act as sources for loot and as a time buffer that allow a second team to join the Hellgate before it is finished.
- Hellgate strategy should not be affected by artificial game mechanics such as timers.
- Dodging the opposing team should not be possible. At the same time, there needs to be a legitimate way out of the Hellgate if something unexpected happens, for example: your healer disconnects.
- Camping the opposing team’s entrance should not be a valid strategy.
Other improvements to The Hellgates include:
- mob placement improvements
- dynamic spawn points
- three different types of Hellgates: 2v2 (green), 5v5 (yellow) and 5v5 (red & black) - new rewards commensurate with the zone have also been added