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The Daily Quest - What Does the MMO Need?

Posted Dec 01, 2015 by William Murphy

The Daily Quest - What Does the MMO Need?

We're bringing back the Daily Quest today, this time with a burning question... what does the MMO genre need to keep moving forward? What features are essential to keep, and what is better left in the past? 

For my own input, I'm going with the obvious one - group content. One of the things that's killed many an MMO for me is the sheer self-reliance a lot of games claim is so ideal. Don't get me wrong, I love to solo as much as the next person. But it's the people that make MMOs special. It's the people that make them stick. The games I've played the longest are the ones that give me the most reason and joy in finding friends or strangers to play with.  And it's not just about fighting, or needing a group to do a dungeon, but actually interacting with people. Talking to them, exploring with them, and all that a shared world is supposed to be about.

It seems, minus a few games, most MMOs forgot all about this in the past 5-10 years.

Ok, let's hear it. What else does the genre need, and what can it do without? Speak now, because I'm sure we'll never talk about this subject again.

William Murphy / Bill is the Managing Editor of,, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.

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