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The Daily Quest - What Could Make Crafting Interesting?

Posted Feb 23, 2015 by William Murphy

The Daily Quest - What Could Make Crafting Interesting?

It's an age-old discussion, or at least as old as the MMO itself. Some players love crafting, others tolerate it, while others still ignore the act entirely. But everyone agrees that it's a necessary feature in the MMORPG. So today's quest is a simple one... what could or would make crafting more interesting for you as a player?

For me, it's a tough question. I've grown to like systems like WildStar's, ESO, and GW2's. All three encourage experimentation, and are more than just your average "collect this, press make" systems. But none of them go far enough for me in terms of making crafting an actual engaging form of gameplay.

It's not even that the crafted items aren't good (in all three games they can be some of the best items in the game), it's that the act of actually crafting items can be too passive. I like EQ2's style of active participation in crafting and would love to see it more widely explored.  

At the same time, I know that for some the act of crafting being a passive activity is precisely why they like crafting. 

So what about you? Are you satisfied with how crafting is represented in most games? If not, what would you like to see added? 

William Murphy / Bill is the Managing Editor of,, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.

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